2023
World Building
IN COLLABORATION WITH
Jonas Juhlert
Mathias Algot Søllested
Yana Yun Lin
Yuting Chen
Applications used

CRIMSON

More below
My role

Concept Artist / 3D Artist / World Building

Type

First Person Game

Duration

6 weeks

Facility - Version 2

FINAL RENDER IN UNITY

A facade in the frozen wastes

Nestled within a world in the near future, a hidden research center drains a highly magnetic dust from the core of the earth, trying to profit from the ongoing energy crisis. Disrupting the world's magnetic fields and dyeing the northern lights in an unnatural crimson.

DESIGN PRINCIPLES / STORY BEATS

a hopeless journey

We wanted to create a sense of isolation - lost in the snow, with no chance of aid. Stumbling into a place that is beyond your understanding, messing with things that weren't meant for you. Seeing the consequences of your actions and finally accepting your solemn despair as the facility and everything around it is coated in a crimson red aurora.

Outside

A noisy approach
Lost in the snowstorm
Frozen White
Natural force

Inside

Eye of the storm
Shelter in a high tech facility
Light blue glow
Man-made

Outside

Despair of silence
Escape after alarm
Crimson aurora
Unnatural disaster

Machinery concept art

The magnetic drill

The facility harvests a highly magnetic dust from the core of the earth, called Luminal, with drills like this. The entire facility refines, researches and is even powered by this experimental energy source.

CHARACTER DESIGN

THE METEOROLOGIST

The meteorologist is sent north to investigate mysterious magnetic storms in the north of Greenland. Their vehicle is blown away by powerful magnetic forces - stranding the meteorologist alone in the snow.

To camouflage their identity, the meteorologist is coated in a monochrome white and hides their identity behind a mask. Wearing non-magnetic metal plating and hidden equipment to survey the weather in harsh conditions.

Facility - Version 2

Facility - Version 1

Wired Insulation

Thermo system as insulation for the thin and flexible gloves

Resistant Plating

Non-magnetic alloy plates to shield against the magnetic storm

In-game view

Environment concept art

the colours of isolation

An exploration of the colour and feel of the wastes and the facility. Trying to quickly capture the entire outside scene, leaning into a more turquoise melancholic atmosphere.

prop design and 3d modelling

Power Core Chamber

The beating heart of the facility pumping energy throughout

Experimental Machinery

The mechanical arms that keep the core in place

In-game view

ART BOOK

Charting the visuals

Finally an artbook in Danish that documents our collective work
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